3/14/2024 0 Comments Sublime merge hollow pointSure, you have to make the most money, but each action you take is a complicated trade-off between its benefit to you and to other players, and how it will change the incentives for other players' actions in the future. Sticking with trains, Chicago Express is seriously opaque. It's full of mini-achievements which advance you towards winning. The long-term goal is points, and you get them by building trains and completing routes, which you do by collecting cards. Whilst in a transparent game it's readily apparent even to a beginner how the things you do are getting you nearer to winning.Įxamples: Ticket to Ride is transparent. I think of opaque games as those in which the link between the actions you take during the game and the ultimate goal is hard to discern, certainly on the first play and often after many more.
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